Missions
IRON NEST Missions
A source-labeled index for mission walkthroughs, mechanics and medal notes.
Evidence map reviewed: Aug 9, 2026
Mission order and names should be checked against the live build; the linked v1.0 video is the primary visual reference.
How missions are structured
The official FAQ separates the game into a handcrafted story campaign and replayable Challenge Missions. A single pass through every mission is estimated by the developer at roughly 8–12 hours, while challenge play adds procedurally varied targets, unlockable ammunition and reconnaissance abilities, and leaderboards.
The store page also describes 15 regions, two challenge modes, 30-plus ammunition types and abilities, and more than 100 unlockable medals. Those totals describe the overall game, not a promise that every item is visible at the start.
Maintained mission routes
- Mission 1: False Flag and Fireworks — combat targets followed by an illumination-correction problem.
- Mission 2: Liberation — spotters, plotting and target-location troubleshooting.
- Mission 3: Counter-Battery — prepare observation, firing cards and both barrels before the first impact starts the timer.
- Counter-battery — reconnaissance, faster firing cycles and emergency movement.
- Mission troubleshooting — a symptom-first check order for stalled objectives, misses and loading mistakes.
- Golden medals — verified conditions only, with incomplete requirements clearly marked.
How to use this hub
Mission pages link to the underlying mechanic instead of repeating a shorter, less accurate explanation. Learn triangulation, bearing and elevation once, then return to the mission route.
Scope
Mission names, procedural coordinates and challenge conditions can change after updates. The official FAQ, announcements and v1.0 gameplay are the baseline; community notes explain mechanics only where they agree with current-build evidence.